Umm what's wrong

You can make them enter by running also. Where it says walk_neutral, you can use a running animation.

Can read more here: HOW TO: Enter and Exit Scenes 🧊

Of course, these are just regular positions. You can use spot direction also.

Ex.

@CHAR4 walks to spot 0.9 32 45 in 2 AND CHAR4 does it while run_jog