When using the name input and putting the name in above the speech bubble it stays as YOU
Make sure the script and display name are the same, to have a type-in name to appear everywhere in the bubbles
Ok thank you
The script and display name is YOU
here is the code
Avatar - Name Input {
NARRATOR
So... what's your name?
label first_name_input
input What’s Your First Name?|What’s Your First Name?|Done(FIRSTNAME)
if (FIRSTNAME is “”) {
NARRATOR
You do need a name...
goto first_name_input
} else {
continue
}
Delete this part and just use this:
NARRATOR
So… what’s your name?
input What’s Your First Name?|What’s Your First Name?|Done(YOU)
Thank You
What about this
if (FIRSTNAME is “”) {
it’s not needed just the code I posted
@Apes
INT. WALKINCLOSET - DAY
Avatar - Name Input {
NARRATOR
So... what's your name?
label first_name_input
input What’s Your First Name?|What’s Your First Name?|Done(YOU)
NARRATOR
You do need a name...
goto first_name_input
} else {
continue
}
#}
error
INT. WALKINCLOSET - DAY
NARRATOR
So… what’s your name?
input What’s Your First Name?|What’s Your First Name?|Done(YOU)
that’s it, no branching or anything needed
Thank you
use @ instead of & for walking action
thankyou
Sorry to bother you so much
when speaking to someone how do you include the name
For Example
“Jade is a nice name”
CHARACTER
[YOU] is a nice name.
Thank You
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