The follow command using spot directing:
&pan to zone # in T
@CHARACTER walks to spot S X Y in zone # in T and CHARACTER does it while animation
An example for it:
&pan to zone 2 in 3
@CHARACTER walks to spot 1.280 200 0 in zone 2 in 3 AND CHARACTER does it while run_jog
Use & for the pan so it happens at the same the CHAR is walking (using @ for the CHAR)
Also feel free to add time (like in 3 for both of them, so both happen in 3 seconds at same time since & and @ happen together)