What am I doing wrong? Help with named choices

Hi.
I’ve searched about named choices and in my episode, it was working but for this choice, I’m about to show, it isn’t working at all. :sob:
Can someone help me?

Choice

choice (JEZD) “Leave them there.” {
@speechbubble is 159 231 to 100% with tail_top_left
JEZ
(Let’s get moving)
readerMessage WARNING: Time to make choices is going to be decreased
&pan to zone 1 in 3.5
@JEZ walks to spot 1.18 180 0 in zone 1 in 3.5 AND JEZ does it while walk_offset THEN JEZ walks to spot 0.736 89 190 in zone 1 in 2 AND JEZ faces right AND JEZ does it while walk_offset_rear THEN JEZ starts tinker_loop_rear
@pause for 1
@remove Handgun from BGMAN5
@remove Handgun from UNDER1
#beat ends

#beat starts
INT. MINE OPEN - DAY
&JEZ spot 0.736 89 190 in zone 1 AND JEZ faces right AND JEZ starts tinker_loop_rear
@pause for 0.5
#beat ends
#beat starts
&JEZ walks to spot 0.613 129 252 in zone 1 in 1.5 AND JEZ faces left AND JEZ does it while walk_offset_rear
@pause for 1
INT. MINE - DAY
@pause for 0.5

} “Drag their bodies.” {
@speechbubble is 159 231 to 100% with tail_top_left
JEZ
(It’ll take me more time.)
@pause for 0.2
#beat ends
#beat starts
JEZ
(But the other guy is going to check the security cameras…)
@pause for 0.2
#beat ends
#beat starts
&zoom on 775 279 to 312% in 2.5
@JEZ walks to spot 0.490 151 318 in zone 3 in 2.5 AND JEZ faces left AND JEZ does it while walk_rear THEN JEZ starts talk_gesture_rear
@pause for 1.2
#beat ends
#beat starts
&zoom on 775 279 to 100% in 4
&JEZ moves to layer 1
&BGMAN5 spot 1.180 587 29 in zone 3 at layer 0 AND BGMAN5 faces right AND BGMAN5 starts lay_asleep_loop AND UNDER1 spot 1.200 331 20 in zone 3 at layer 2
@JEZ walks to spot 1.18 85 0 in zone 3 in 4
#beat ends

#beat starts
&pan to zone 1 in 5.5
&UNDER1 walks to spot 1.20 290 0 in zone 1 in 5.5 AND UNDER1 does it while lay_asleep_loop AND UNDER1 faces right THEN UNDER1 starts lay_asleep_loop
&BGMAN5 walks to spot 0.991 622 96 in zone 1 in 5.5 AND BGMAN5 faces right AND BGMAN5 does it while lay_asleep_loop THEN BGMAN5 starts lay_asleep_loop
@JEZ walks to spot 0.991 246 70 in zone 1 in 5.5 THEN JEZ faces left AND JEZ starts tinker_loop_rear
@pause for 1.2
#beat ends

#beat starts
@BGMAN5 spot 0.991 345 -40 AND BGMAN5 faces left AND BGMAN5 starts sleep_sitting
@remove Handgun from BGMAN5
@pause for 1.3
@BGMAN5 spot 0.991 288 74 AND BGMAN5 faces left AND BGMAN5 starts idle_sad
@pause for 1.3
#beat ends

#beat starts
@JEZ walks to spot 1.18 200 0 THEN JEZ spot 1.180 154 0 AND JEZ faces right AND JEZ starts kneel_reach
@pause for 1
@JEZ spot 1.18 200 0 AND JEZ starts idle
#beat ends
#beat starts
&UNDER1 walks to spot 1.20 90 0 in zone 1 in 2 AND UNDER1 does it while lay_asleep_loop AND UNDER1 faces right THEN UNDER1 starts lay_asleep_loop
@remove Handgun from UNDER1
@JEZ walks to spot 1.18 100 0 in zone 1 in 2 THEN JEZ faces right AND JEZ starts tinker_loop_rear
@pause for 1.2
#beat ends
#beat starts
@UNDER1 spot 1.200 30 -155 in zone 1 at layer 0 AND UNDER1 faces left AND UNDER1 starts sleep_sitting
@pause for 1.3
#beat ends
#beat starts
@UNDER1 spot 1.200 19 0 in zone 1 AND UNDER1 faces right AND UNDER1 starts idle_exhausted
@pause for 1.3
#beat ends
#beat starts
readerMessage You are shrewd! That’ll be rewarded.
&JEZ faces left AND JEZ starts dustoff_loop
&UNDER1 moves to layer 2
@speechbubble is 210 225 to 100% with tail_top_left
JEZ
(Done. That’ll keep the other out of my case.)
@JEZ walks to spot 0.736 89 190 in zone 1 in 2 AND JEZ faces right AND JEZ does it while walk_offset_rear THEN JEZ starts tinker_loop_rear
@pause for 1.2
#beat ends

#beat starts
INT. MINE OPEN - DAY
&JEZ spot 0.736 89 190 in zone 1 at layer 0 AND JEZ faces right AND JEZ starts tinker_loop_rear
&UNDER1 spot 1.200 19 0 in zone 1 at layer 2 AND UNDER1 faces right AND UNDER1 starts idle_exhausted
&BGMAN5 spot 0.991 288 74 in zone 1 at layer 1 AND BGMAN5 faces left AND BGMAN5 starts idle_sad
@pause for 1.5
#beat ends
#beat starts
&JEZ walks to spot 0.613 129 252 in zone 1 in 1.5 AND JEZ faces left AND JEZ does it while walk_offset_rear
@pause for 1
INT. MINE - DAY
&UNDER1 spot 1.200 19 0 in zone 1 at layer 2 AND UNDER1 faces right AND UNDER1 starts idle_exhausted
&BGMAN5 spot 0.991 288 74 in zone 1 at layer 1 AND BGMAN5 faces left AND BGMAN5 starts idle_sad
@pause for 0.5

}

@transition iris out black in 2
INT. ABANDONED SUBWAY STATION - NIGHT with DINA1 to 0.154 284 196 in zone 2 at layer 0
&overlay DINA1 opacity 0 in 0.0
&JEZ spot 1.18 -60 0 in zone 1 at layer 2 AND JEZ faces right
&zoom reset
@pause for 0.01
#beat ends
#beat starts
@JEZ walks to spot 1.18 60 0 in zone 1 in 2 THEN JEZ starts search
@speechbubble is 182 223 to 100% with tail_top_left
JEZ
(Where should I put the explosives?)
@pause for 0.1
#beat ends
#beat starts
@cut to zone 3
@pause for 1.2
#beat ends
#beat starts
&pan to zone 1 in 4
@pause for 2.5
&JEZ starts think
@pause for 1.5
#beat ends

if (JEZD is “Leave them there”) {

goto 5_SEC

} else {

goto 9_SEC

}

No matter what I do, even testing on the phone, it always goes to label 9_SEC

PS: The named choice inside another choice, I don’t know if that matters…

1 Like

They need to match exactly. You need to add the period at the end.

2 Likes

It worked, thank you Dara :smiling_face_with_three_hearts:
I can’t believe I missed that :woman_facepalming:t5:
At the start, I thought it was because I named it like this : JEZ_D

1 Like

Closed: Marked as solved by op @Nessya :yay: Thanks to @Dara.Amarie for the assist :v: