So i recently made a choice for what the reader wanted to say next, however what do I say to know what the reader put ?
You donât
What? I want that choice to affect the story. How do I do that?
Let me get the link
Thank you and sorry for being annoying but could you use that template as an example for me please?
I couldnât find one on the actual link
if (Blah is Choice Name){
(scence here)
}
}else (Blah is Choice Name){
Okay, instead of putting a scene could I put dialogue?
When you put scence did you mean scene lol?
NARRATOR
Blah blah blah
choice âBe niceâ {
CHARACTER (animation)
Dialoge
Gain you_was_nice
} âBe rudeâ {
CHARACTER (animation)
Dialoge
Gain you_was_rude
}
If (you_was_nice) {
CHARACTER (animation)
Dialoge
} elif (you_was_rude) {
CHARACTER (animation)
Dialoge
}
you_was_rude and you_was_nice you can name whatever you want.
I tried it and it said â Expected CHARACTER or SCENE change.Found "if (you_was_nice) {"instead. Did you forget to CAPITALIZE the name, or close the () around the animation?â
I put
If (you_was_nice) {
CUSTOMMC1 (admire_happy)
hiyaa
} elif (you_was_rude) {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Go away
}
I put âhiyaaâ and âGo awayâ randomly!
Did you name the choice?
You need to capitalize H
I already tried that
choice (CHOICENAME)
.
âŠ
if (CHOICENAME is âBe Rudeâ) {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Go away}
else {
CUSTOMMC1 (admire_happy)
hiyaa }
if (you_was_nice) {
}else {
#you_was_rude choice
}
Send a screenshot of it.
I found something else to type in however it still doesnât work - I put
CUSTOMGB
Oh my god, I am so sorry!
NARRATOR
Hi
choice âBe niceâ {
CUSTOMMC1 (admire_happy)
Itâs okay, why the hurry?
Gain you_was_nice
} âBe rudeâ {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Watch where youâre going!
Gain you_was_rude
}
If (you_was_nice) {
CUSTOMMC1 (admire_happy)
Hi, this is random
} elif (you_was_rude) {
CUSTOMMC1 (idle_armscrossed_angry_loop)
This is also random
}
If there are only 2 options you donât need to name the 2nd one.
If (you_was_nice) {
CUSTOMMC1 (admire_happy)
Hi, this is random
} else {
CUSTOMMC1 (idle_armscrossed_angry_loop)
This is also random
}
Else automatically stands for the other option that was not put into parenthesis aka (you_was_rude)
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