What do I do to know the reader's choice?

So i recently made a choice for what the reader wanted to say next, however what do I say to know what the reader put ?

You don’t

What? I want that choice to affect the story. How do I do that?

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Let me get the link

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How To Affect Choices

Thank you and sorry for being annoying but could you use that template as an example for me please?

I couldn’t find one on the actual link :slight_smile:

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if (Blah is Choice Name){
(scence here)
}
}else (Blah is Choice Name){

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Okay, instead of putting a scene could I put dialogue?

When you put scence did you mean scene lol?

NARRATOR
Blah blah blah
choice “Be nice” {
CHARACTER (animation)
Dialoge
Gain you_was_nice
} “Be rude” {
CHARACTER (animation)
Dialoge
Gain you_was_rude
}

If (you_was_nice) {
CHARACTER (animation)
Dialoge
} elif (you_was_rude) {
CHARACTER (animation)
Dialoge
}

you_was_rude and you_was_nice you can name whatever you want.

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I tried it and it said ’ Expected CHARACTER or SCENE change.Found "if (you_was_nice) {"instead. Did you forget to CAPITALIZE the name, or close the () around the animation?’

I put
If (you_was_nice) {
CUSTOMMC1 (admire_happy)
hiyaa
} elif (you_was_rude) {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Go away
}

I put ‘hiyaa’ and ‘Go away’ randomly!

Did you name the choice?

You need to capitalize H

I already tried that

choice (CHOICENAME)
.



if (CHOICENAME is “Be Rude”) {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Go away}
else {
CUSTOMMC1 (admire_happy)
hiyaa }

if (you_was_nice) {

}else {
#you_was_rude choice
}

Send a screenshot of it.

I found something else to type in however it still doesn’t work - I put

   CUSTOMGB
Oh my god, I am so sorry!

    NARRATOR
    Hi 

choice “Be nice” {
CUSTOMMC1 (admire_happy)
It’s okay, why the hurry?
Gain you_was_nice
} “Be rude” {
CUSTOMMC1 (idle_armscrossed_angry_loop)
Watch where you’re going!
Gain you_was_rude
}

If (you_was_nice) {
CUSTOMMC1 (admire_happy)
Hi, this is random
} elif (you_was_rude) {
CUSTOMMC1 (idle_armscrossed_angry_loop)
This is also random
}

If there are only 2 options you don’t need to name the 2nd one.

If (you_was_nice) {
CUSTOMMC1 (admire_happy)
Hi, this is random

} else {
CUSTOMMC1 (idle_armscrossed_angry_loop)
This is also random
}

Else automatically stands for the other option that was not put into parenthesis aka (you_was_rude)

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