I don’t do this right here. It would confuse the absolute HECKIN HECK out of me. Yeah, I mentioned before that I separate characters with spaces when I have a lot of them. That’d definitely be one of those times right there. XDXD
I commend you. That’s…like, your brain must be on a totally different level. XD
Since you don’t usually use spot directing but to set scenes up, (that’s what it sounded like, correct me if I’m wrong), do you think your story is mostly dialogue?
BTW, there’ nothing wrong with stories having more of one thing than the other, my questions are purely innocent curiosity, not trying to be like rude or anything, just in case I’m coming off that way.
Most of my stories are point system points? Hehe I think I am going to break your brain v
About 500 lines
if (ZPRO1STUN =2){ @ZPRO1STUN -1
NARR
You are stunned, and cannot attack this round!
goto battle_SANA_PRO2ATTACK_female_1
} elif (ZPRO1STUN =1){ @ZPRO1STUN -4
NARR
You are stunned, and cannot attack this round. You will be immune to stuns for next three rounds!
goto battle_SANA_PRO2ATTACK_female_1
} elif (ZPRO1STUN <0){ @ZPRO1STUN +1
NARR
You are still immune to stuns.
} else {
}
if (CRITICAL >19){
NARR
You have 100% Critical Capacity
} elif (CRITICAL =19){
NARR
You have 95% Critical Capacity
} elif (CRITICAL =18){
NARR
You have 90% Critical Capacity
} elif (CRITICAL =17){
NARR
You have 85% Critical Capacity
} elif (CRITICAL =16){
NARR
You have 80% Critical Capacity
} elif (CRITICAL =15){
NARR
You have 75% Critical Capacity
} elif (CRITICAL =14){
NARR
You have 70% Critical Capacity
} elif (CRITICAL =13){
NARR
You have 65% Critical Capacity
} elif (CRITICAL =12){
NARR
You have 60% Critical Capacity
} elif (CRITICAL =11){
NARR
You have 55% Critical Capacity
} elif (CRITICAL =10){
NARR
You have 50% Critical Capacity
} elif (CRITICAL =9){
NARR
You have 45% Critical Capacity
} elif (CRITICAL =8){
NARR
You have 40% Critical Capacity
} elif (CRITICAL =7){
NARR
You have 35% Critical Capacity
} elif (CRITICAL =6){
NARR
You have 30% Critical Capacity
} elif (CRITICAL =5){
NARR
You have 25% Critical Capacity
} elif (CRITICAL =4){
NARR
You have 20% Critical Capacity
} elif (CRITICAL =3){
NARR
You have 15% Critical Capacity
} elif (CRITICAL =2){
NARR
You have 10% Critical Capacity
} elif (CRITICAL <2){
NARR
You have 5% Critical Capacity
} else {
}
if (DODGE >19){
NARR
You have 100% Dodge Capacity
} elif (DODGE =19){
NARR
You have 95% Dodge Capacity
} elif (DODGE =18){
NARR
You have 90% Dodge Capacity
} elif (DODGE =17){
NARR
You have 85% Dodge Capacity
} elif (DODGE =16){
NARR
You have 80% Dodge Capacity
} elif (DODGE =15){
NARR
You have 75% Dodge Capacity
} elif (DODGE =14){
NARR
You have 70% Dodge Capacity
} elif (DODGE =13){
NARR
You have 65% Dodge Capacity
} elif (DODGE =12){
NARR
You have 60% Dodge Capacity
} elif (DODGE =11){
NARR
You have 55% Dodge Capacity
} elif (DODGE =10){
NARR
You have 50% Dodge Capacity
} elif (DODGE =9){
NARR
You have 45% Dodge Capacity
} elif (DODGE =8){
NARR
You have 40% Dodge Capacity
} elif (DODGE =7){
NARR
You have 35% Dodge Capacity
} elif (DODGE =6){
NARR
You have 30% Dodge Capacity
} elif (DODGE =5){
NARR
You have 25% Dodge Capacity
} elif (DODGE =4){
NARR
You have 20% Dodge Capacity
} elif (DODGE =3){
NARR
You have 15% Dodge Capacity
} elif (DODGE =2){
NARR
You have 10% Dodge Capacity
} elif (DODGE <2){
NARR
You have 5% Dodge Capacity
} else {
}
goto battle_SANA_START_female_1
}“Basic Magic”{
goto battle_SANA_BASIC_female_1
}“Potions”{
goto battle_SANA_POTION_female_1
}
label battle_SANA_HUMMINGBIRD_female_1
NARR
Who would you like to attack?
choice
“Anneli”{
if (ANTA1 <0){
goto battle_SANA_HUMMINGBIRD_female_1
} else { @ZPRO1ATTACK =2
}
}“Back”{
goto battle_SANA_START_female_1
}
MCF (talk_gun_angry)
Hummingbird!
INT. MAGIC08 - NIGHT
NARRATOR
Hummingbird
goto battle_SANA_HUMMINGBIRD_CONTINUE_female_1
label battle_SANA_HUMMINGBIRD_WRONG_female_1
INT. MAGIC08 - NIGHT with SCRATCH01 to 1 100 100
sound scary_swell @pause for a beat @pause for a beat @CRITICAL -5 @DODGE -2
NARR
Your Critical Percent has decreased by 25%
You Dodge Percent has decreased by 10%
goto battle_SANA_HUMMINGBIRD_CONTINUE_female_1
label battle_SANA_HUMMINGBIRD_CONTINUE_female_1 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 with MAGIC065 to .320 78 198 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 with MAGIC065 to .320 78 198 with MAGIC068 to .320 -4 395 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT
NARRATOR
. . .
choice
“Top”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Upper Right”{
}“Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Upper Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 @transition fade in 1
NARRATOR
. . .
choice
“Top”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Upper Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom”{
}“Bottom Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Upper Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 with MAGIC065 to .320 78 198 @transition fade in 1
NARRATOR
. . .
choice
“Top”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Upper Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom Right”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Bottom Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Left”{
goto battle_SANA_HUMMINGBIRD_WRONG_female_1
}“Upper Left”{
}
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 with MAGIC065 to .320 78 198 with MAGIC068 to .320 -4 395 @transition fade in 1 @transition fade out white 1
INT. MAGIC08 - NIGHT with MAGIC062 to .320 154 403 with MAGIC065 to .320 78 198 with MAGIC068 to .320 -4 395 with MAGIC04 to 1 74 289 @transition fade in white 1 @transition fade out 1
EXT. GARDEN04 - DAY with HEALTH01 to .424 135 138 in zone 1
#.424 -9 192
&cut to zone 1
&MCF spot 0.759 56 207 in zone 1 AND MCF faces right AND MCF is primp_neutral AND ANNELI spot 0.759 288 204 in zone 1 AND ANNELI faces left AND ANNELI is react_angry_shakefists AND TORA spot 0.768 230 199 in zone 1 AND TORA faces left AND TORA is deepbreath AND PIPER spot 0.768 107 208 AND PIPER faces right AND PIPER is idle_armscrossed_angry_loop AND PIPER moves to layer 0 AND MCF moves to layer 1 AND TORA moves to layer 2 AND ANNELI moves to layer 3
if (ZPRO1ATTACK =1){
if (CRITICAL>19){ @CRITICAL =0 @ANTA1 -4 @ZPRO1ATTACK =0
NARR
Critical Hit, Anneli took 400 damage!
} else { @CRITICAL +4 @DODGE +3 @ANTA1 -2 @ZPRO1ATTACK =0
NARR
Anneli took 200 damage.
}
} else {
if (CRITICAL>19){ @CRITICAL =0 @ANTA2 -4 @ZPRO1ATTACK =0
NARR
Critical Hit, Tora took 400 damage!
} else { @CRITICAL +4 @DODGE +3 @ANTA2 -2 @ZPRO1ATTACK =0
NARR
Tora took 200 damage.
}
}
goto battle_SANA_PRO2ATTACK_female_1
###################### HUMMINGBIRD ^ HAND v ######################
label battle_SANA_HAND_female_1
NARR
Who would you like to heal?
choice
“Yourself”{ @ZPRO1HEALTH =1
}“Piper”{ @ZPRO1HEALTH =2
}“Back”{
goto battle_SANA_START_female_1
}
MCF (talk_gun_angry)
Healing Hand!
INT. MAGIC08 - NIGHT
NARR
Healing Hand
goto battle_SANA_HAND_CONTINUE_female_1
label battle_SANA_HAND_WRONG_female_1
INT. MAGIC08 - NIGHT with SCRATCH01 to 1 100 100
sound scary_swell @pause for a beat @pause for a beat @CRITICAL -5 @DODGE -2
NARR
Your Critical Percent has decreased by 25%
You Dodge Percent has decreased by 10%
goto battle_SANA_HAND_CONTINUE_female_1
label battle_SANA_HAND_CONTINUE_female_1 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 with MAGIC062 to .320 154 403 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 with MAGIC062 to .320 154 403 with MAGIC063 to .320 189 306 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 with MAGIC062 to .320 154 403 with MAGIC063 to .320 189 306 with MAGIC064 to .320 161 218 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 with MAGIC062 to .320 154 403 with MAGIC063 to .320 189 306 with MAGIC064 to .320 161 218 with MAGIC065 to .320 78 198 @transition fade in .5 @transition fade out .5
INT. MAGIC08 - NIGHT
NARR
. . .
choice
“Top”{
}“Upper Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Left”{
goto battle_SANA_HAND_WRONG_female_1
}
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 @transition fade in 1
NARR
. . .
choice
“Top”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Right”{
}“Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Left”{
goto battle_SANA_HAND_WRONG_female_1
}
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 with MAGIC062 to .320 154 403 @transition fade in 1
NARR
. . .
choice
“Top”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Right”{
}“Bottom Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Left”{
goto battle_SANA_HAND_WRONG_female_1
}
INT. MAGIC08 - NIGHT with MAGIC06 to .320 78 438 with MAGIC062 to .320 154 403 with MAGIC063 to .320 189 306 @transition fade in 1
NARR
. . .
choice
“Top”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Right”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Right”{
}“Bottom”{
goto battle_SANA_HAND_WRONG_female_1
}“Bottom Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Left”{
goto battle_SANA_HAND_WRONG_female_1
}“Upper Left”{
goto battle_SANA_HAND_WRONG_female_1
}
I use lots of labels, lots of gain and lots of points. I’m actually trying to get better at making dialog so that my characters have more personality.
I think the only spaces I have in my script is between the dialogue and the choice after it, Besides that, I’ve got like max 650 lines, but most of it’s coding (like extras and overlays and all that good stuff) and I’m not even halfway through the first episode, but been working on it for like 2 weeks now non stop.
Where do you put blank spaces if you use them?
Usually I will hit enter a few times to create a big chunk of space between a massive scene I’ve just done and the next scene OR if I am avoiding doing a scene so I know to come back to it.
Why or why don’t you use blank spaces?
Um um um um… I don’t actually know… Some of my scripts are long, but never long enough to be close to the line limit, so Idk why I don’t use spaces. It would probably look neater if I did… But I probably still won’t.
What do you think your stories focus more on? Character dialogue or character acting or something else?
Depends on the scene… and weirdly enough, depends on what style sometimes too.
thanks and at the rate I’m going I may end up have a little over 3,000-4,000 (it will mostly be because each choice has a widely different outcome from the other and each will end up being around 1,000 )
Yes, the hash has sometimes been really helpful. I’ll put it in the middle of all my enters to remind me of what the scene is supposed to be in case I forget why I left the space there
Most of my INK stories have always been at least around 1200 lines and that’s usually with minimal branching, minimal spacing and not many overlays/background characters.
With my ongoing LL story, a lot of it depends on the branching. I have it set so it’s like a sitcom/TV show, and that the choices sometimes significantly change the episode content, but then always comes together for a resolution at the end, and that takes a lot more lines. Especially because I’ve started using overlays a lot more and BG characters a lot more. So most of my LL episodes are maybe around 2000 lines with minimal spaces. Though the one I’m working on right now just got to 3000 and I’m still not finished and I’m still also planning on adding CC for all the new features, so that will take up a lot of lines
Yeah! Do you think choosing different choices can sometimes change the length of your chapters or are they often around the same amount of time for each choice?
My choices can change how long chapters last sometimes. Like, I have one choice in a chapter that revolves around what the character is going to do for the day. She can choose to do 1 thing, 2 things, 3 things, or she can choose to do all the things, and the extra thing, so either 4 or 5 things. LOL
I know with a lot of people’s stories it does, and some people give warnings that the length will change based on choices. I think mine do only sometimes, though usually I try to make it fair and give different scenes with the same kind of quality. But I don’t usually give the option to do multiple choices like you, I’m way more of a bitch and don’t even make it obvious when a choice has seriously affected the storyline
XDXD!! Heard! With that said, do you think you have a lot of separate if/elif/else type lines that take up significant space, too?
Surely some stories do, especially when choices matter in a story. I try to do mine where choices matter slightly, but nothing that’d ever change the outcome of the story or anything too drastically.
Actually, most of the time if/elif/else branches don’t take up much of my script lines, because it usually only changes a few lines of dialogue until the ending, where it gives a few different scenes, for which I start using labels (and that’s usually where I end up hitting enter a few hundred times to keep them all separated.)
I have trouble reading scripts if there isn’t enough space between each line, so I space EVERYTHING out. My chapters are generally 15000-20000 lines doing this.