Who wants to help me with choices that matter?

I need help with choices that matter. I have no clue were to start with it or anything to do with it.

I have read the guides and everything and still do not understand how to use choices that matter. :frowning: Someone help me please.

@RILEY is eyeroll_sarcastic

    RILEY (talk_neutral)
You're late.

    BETHANY (talk_flirt_coy)
I'll buy you pizza to make up for it.

    RILEY (think_rubchin)
(I do love pizza)

    RILEY (idle_armscrossed_neutral_loop)
(Should I forgive her for being late?)

I want to use a choice that will be remembered and matter in the scene. I want to have two choices.
One to be Yes and the other to be no but I want for later in Chapter one for it to lead us down one or the other path because it will matter for how long the chapter is and if you meet a new character

I read that to. I am just not getting it.

What are you confused about exactly so I can try to explain it in detail for you? :slight_smile:

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Okay, so if I was going to do choices that do not matter I would do it like this
label
RILEY (idle_armscrossed_neutral_loop)
(Should I forgive her for being late?)

choice

“Yes, it’s pizza for give her.” {
What I want it to say
}
"No, You told her to be here and yet again she is late. {
What I want it to say
}

So I can get it like this no problem, but I do I need to put all the labels at the top like I did the label for the not matter choice I just did? And later in the story how do I go about putting it in there were it will go to weather they get pizza or not.

If you want the choice to be remembered for later chapters and episodes, then yes you do need to either use choice labels or gains.

Personally, I use gains because I find them to be the easiest. So for example you’d code it like this, I’m just putting example gain labels in bold, you can label it whatever you want.

RILEY (idle_armscrossed_neutral_loop)
(Should I forgive her for being late?)
choice
“Yes, it’s pizza, forgive her.”{
gain forgiveness
insert your script
}
“No, you told her to be here and yet she’s late again.”{
gain no_forgiveness
insert your script
}

Then when you need to reference it for later episodes, it would be
if (forgiveness){
insert scene
}
else{
}

Else is always by itself since you are only using two choices to remember, you do not need to put it in parentheses when referencing it for later chapters. You must always reference that choice by the gain label you give it whenever you plan to use it in different episodes. When you’re testing in the app, make sure you reset story progress so you can see how each choice pans out to make sure your gains are carrying over.

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Thank you. I do better when some just shows me how to type it out the fist time then I do trying to read a lot of different things on it.

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I understand that completely! And you’re welcome. I hope I helped a bit.

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It says error…

Can you show me your script

It says Unexpected Dialog

RILEY (talk_neutral)
You’re late.

    BETHANY (talk_flirt_coy)
I'll buy you pizza to make up for it.

    RILEY (think_rubchin)
(I do love pizza)

label gainforgiveness

    RILEY (idle_armscrossed_neutral_loop)
(Should I forgive her for being late?)

    choice

“Yes, it’s pizza, forgive her.”{

gain forgiveness

    RILEY (talk_handsonhips_neutral)
I'll forgive you this time because you know how much I love pizza.

@BETHANY is laugh_chuckle_pose

    RILEY (talk_neutral)
Now lets get this stuff moved in so we can go get pizza.

@BETHANY is listen_nod_neutral_loop

}
“No, you told her to be here and yet she’s late again.”{
gain no_forgiveness

    RILEY (talk_armscrossed_angry_loop)
No, you can't buy me out with pizza this time.
    RILEY (talk_pointup_pretentious)
Now help me get my stuff moved it. 

}

You don’t need this: label gainforgiveness.

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“Yes, it’s pizza, forgive her.”{
It says that is Unexpected Dialog
and I tuck out the label thank you.

I got it I tuck the space out between the word choice and “Yes, it’s pizza, forgive her.”{
:slight_smile:

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Yay!

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