@/CHARACTER 1 spot 1.280 -110 0 in zone 1
@/CHARACTER 1 moves to layer 1
@/CHARACTER 2 spot 1.280 -220 0 in zone 1
@/CHARACTER 2 moves to layer 2
@/CHARACTER 3 spot 1.280 -330 0 in zone 1
@/CHARACTER 3 moves to layer 3
@/pause for a beat
@/CHARACTER 1 walks to spot 1.280 270 0 in zone 1 AND CHARACTER 2 walks to spot 1.280 160 0 in zone 1 AND CHARACTER 3 walks to spot 1.280 50 0 in zone 1 THEN CHARACTER 1 starts walk_neutral_loop THEN CHARACTER 2 starts walk_neutral_loop THEN CHARACTER 3 starts walk_neutral_loop
Here. This is the code for the all the characters to enter from the left to the zone, and continue to walk after entering in unison. I don’t know which zone you want your characters to be in, so I just put zone 1.
I would suggest to use spot directing instead.
You should use the command “starts” instead of “is”, as the command “is” will delay a beat before having the character to do its animation.
So it should look like this if you don’t wish to change any of the code: & Character 1 starts walk_neutral_loop
&Character 2 starts walk_neutral_loop @ /Character 3 starts walk_neutral_loop