Why does my character just stay still?

I have tried so many different ways of coding it,however my character stays still.

@Character 1 enters from left to screen right
&Character 2 enters from left to screen center
&Character 3 enters from left to screen left

This part works.They all walk on screen. However…

@Character 1 is walk_neutral_loop
&Character 2 is walk_neutral_loop
&Character 3 is walk_neutral_loop

Character 3 stays still whilst the other 2 walk
As i said ive tried alot of different ways of coding ,it doesnt work :,)

(also it doesnt say i have any errors)

try previewing it on a phone and see if it works. sometimes computers glitch idk haha

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& Character 1 is walk_neutral_loop
&Character 2 is walk_neutral_loop
@/Character 3 is walk_neutral_loop

Swap the commands the other way round.

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I dont know it still stands still :,) Thank you though, Ill figure something.

Oh, you want to make it flow smoothly? As in the characters continue to walk after they walked to their position or?

@/CHARACTER 1 spot 1.280 -110 0 in zone 1
@/CHARACTER 1 moves to layer 1
@/CHARACTER 2 spot 1.280 -220 0 in zone 1
@/CHARACTER 2 moves to layer 2
@/CHARACTER 3 spot 1.280 -330 0 in zone 1
@/CHARACTER 3 moves to layer 3

@/pause for a beat

@/CHARACTER 1 walks to spot 1.280 270 0 in zone 1 AND CHARACTER 2 walks to spot 1.280 160 0 in zone 1 AND CHARACTER 3 walks to spot 1.280 50 0 in zone 1 THEN CHARACTER 1 starts walk_neutral_loop THEN CHARACTER 2 starts walk_neutral_loop THEN CHARACTER 3 starts walk_neutral_loop

Here. This is the code for the all the characters to enter from the left to the zone, and continue to walk after entering in unison. I don’t know which zone you want your characters to be in, so I just put zone 1.
I would suggest to use spot directing instead.

You should use the command “starts” instead of “is”, as the command “is” will delay a beat before having the character to do its animation.

So it should look like this if you don’t wish to change any of the code:
& Character 1 starts walk_neutral_loop
&Character 2 starts walk_neutral_loop
@ /Character 3 starts walk_neutral_loop

& happens together with @ under it

You use it vice versa

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