You two are cheaters…
(I actually made a spot sheet for INK, which is very useable on every background, I’ll share it when I access my computer. It has about 5 different spots and an understanding of the spot directing… So, Im a cheater as well? )
You two are cheaters…
(I actually made a spot sheet for INK, which is very useable on every background, I’ll share it when I access my computer. It has about 5 different spots and an understanding of the spot directing… So, Im a cheater as well? )
Seriously, there are so many animations!
Some of them are kinda funny too
Like:
walk_baby_angry_loop
THAT EXISTS ^^^
It’s not cheating. It’s called being efficient
Why waste time directing something every single time when you can memorise certain things and be lazy?
Actually my latest way around this has been to use close-up zooms on whoever is speaking… (another reason I find LL kinda awkward to direct is when the person who’s not talking in the scene just looks like they’re frozen in the end of an animation like a serial killer or they just look stone cold and emotionless, so my zooms defeat both of these problems)
What everyone else said, the animations are the wonkiest. That was my biggest issue w/ LL because you have to always put some kind of idle stop (or at least I did out of annoyance) bc a lot of the animations run on a loop.
Same w/ the height of the guys, I had to change it around even when they walked in at default sizes.
Ink is def much easier to write in.
You could always use the animation catalog, you just switch between tabs which isn’t as annoying as directing the story every single time.
still annoying though.
Omg, I forgot about zooming to face! I never use timed in zooms in dialogues because it looks soooooo bad. Especially in LL since the animation is looping
HAHAHAHA! Sometimes I just let the loop play if I’m going to zoom in on someone else
For me, it’s a couple of things.
The sheer number of LL animations, for one. There are so many that are subtly different and a nightmare to look up if you forget them.
Second is definitely the timing of animations. Everyone in LL moves slower when they do an animation. For me, I like to have characters react to something another character’s said halfway through the talking animation, which means doing something like this:
&pause for 0.4 THEN CHARACTER1 is ll_animation
CHARACTER2 (talk_neutral)
Blah blah blah
But because the characters move a lot slower, it’s much more difficult to make it look like the character is reacting naturally — not too fast or too slow — because you get more of a sense of timing with LL
Third, definitely the lack of script templates. CC script templaces for INK might be really limited, but they’re a lifesaver.
Fourth is definitely what other people have said: you spend a lot more time adding in animations because so, so many of them loop.
Fifth is very similar to one above: the animations are slower, so the chapters take longer to do the same things. Lots more time spent on reviewing the chapter.
Then there’s something else someone mentioned: the guys are shorter than the girls, which can look super weird and takes a lot more spot direction. All of my characters have different heights, anyways, so I do spend a lot of time spot directing, but this is a lot more.
That’s all I can think of at the moment.
Honestly. It lags too, and there’s not enough happy animations.
quite easy… all are the same… except for their animations… other than that all styles same coding etc. I’m doing all in 1 story so i know lol…
Probably because INK users are used to the INK animations, not the LL animations.