Why is my character sliding? (SPOT DIRECTING GLITCH?)

does anyone know how to solve this?? idk if this is a glitch in the portal but it has happened to me before and i just can’t figure out what’s wrong. the directing for the characters walking are all the same. some work perfectly, but on some other times it does this:

sorry for the quality lol I had to shrink it down

2020-05-31_10-59-11

this is the code:

(the ones that have does it while walk_neutral are the times
where they don’t walk properly so i added the animations

&OFFICER SMITH walks to spot 0.559 160 312 in zone 3 in 2
@ANDERSON walks to spot 0.559 158 307 in zone 3 in 2

&ANDERSON moves to layer 4
&OFFICER SMITH moves to layer 4
&OFFICER SMITH walks to spot 0.573 97 299 in zone 3 in 3 AND OFFICER SMITH does it while walk_neutral
&ANDERSON walks to spot 0.621 54 272 in zone 3 in 3 AND ANDERSON does it while walk_neutral
@zoom on 640 197 to 189% in 2

&pan to zone 2 in 0.7
&YOU is idle_awkward_scratch_loop
&YOU spot 0.599 177 279 in zone 2
@zoom on 475 215 to 230% in 0.7

@ANDERSON spot 0.727 290 249 in zone 2
@ANDERSON walks to spot 0.727 12 207 in zone 2 in 4 AND ANDERSON does it while walk_neutral

if you know how to solve this, please do tell me! thank you! xx

Maybe instead of “does it while” use @CHARACTER starts walking_animation ?

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just tried that, they still slided ):

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instead of walk_neutral maybe use a looping animation?

still sliding ugh

&OFFICER SMITH walks to spot 0.559 160 312 in zone 3 in 2 and OFFICER SMITH is walk_neutral
@ANDERSON walks to spot 0.559 158 307 in zone 3 in 2 and ANDERSON is walk_neutral

&ANDERSON moves to layer 4
&OFFICER SMITH moves to layer 4
&OFFICER SMITH walks to spot 0.573 97 299 in zone 3 in 3 AND OFFICER SMITH is walk_neutral
&ANDERSON walks to spot 0.621 54 272 in zone 3 in 3 AND ANDERSON is while walk_neutral
@zoom on 640 197 to 189% in 2

&pan to zone 2 in 0.7
&YOU is idle_awkward_scratch_loop
&YOU spot 0.599 177 279 in zone 2
@zoom on 475 215 to 230% in 0.7

@ANDERSON spot 0.727 290 249 in zone 2
@ANDERSON walks to spot 0.727 12 207 in zone 2 in 4 AND ANDERSON is walk_neutral

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I think this’ll work :slightly_smiling_face: Based on my stuff

It’s because once there’s a dialogue, the & actions are cancelled and they slide. And it’s annoying because you can’t predict how fast someone will read. Try have them come in earlier before the dialogue

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the character finally walked normally on the last part! but on the part where both the police and the prisoner were walking, the prisoner didn’t move and the police still slided ):

there are no dialogues in the scene though

Is that background on the portal? I can try and direct it on my computer

Because she replaced it with @

Try this:
@OFFICER SMITH walks to spot 0.559 160 312 in zone 3 in 2 AND OFFICER SMITH is walk_neutral AND ANDERSON walks to spot 0.559 158 307 in zone 3 in 2 AND ANDERSON is walk_neutral AND ANDERSON moves to layer 4 AND OFFICER SMITH moves to layer 4

@OFFICER SMITH walks to spot 0.573 97 299 in zone 3 in 3 AND OFFICER SMITH is walk_neutral AND ANDERSON walks to spot 0.621 54 272 in zone 3 in 3 AND ANDERSON is walk_neutral
&zoom on 640 197 to 189% in 2

&YOU is idle_awkward_scratch_loop AND YOU spot 0.599 177 279 in zone 2
@zoom on 475 215 to 230% in 0.7

&pan to zone 2 in 4

@ANDERSON spot 0.727 290 249 in zone 2
@ANDERSON walks to spot 0.727 12 207 in zone 2 in 4 AND ANDERSON is walk_neutral

yeah, it’s called INT. JUVIE PRISON CAFETERIA OL - DAY
idk if this affects some of the coding, but i have multiple overlays of the tables and seats (perhaps that could be why the walking is weird?)

I know but I’m saying in general be mindful when using the & as that means animation

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oh okay thank you! x
i didn’t know & was only for animations

Yeah. & is if you want another character to do an animation at the same time another character is. If you put & while they walk and they start a dialogue or do another animation before the animation is done, they’ll slide.

If you want them to walk at the same time, use the AND command.

Try the code I did for you

this fixed the walk, but it did the “directing” looked different though.
02
how do i direct it in this sequence >> police & prisoner walks to first spot as zoom follows, then they walk to second spot as zoom also follows then it immadiately pans to zone 2 where YOU is and zooms on her, pause of her for a second, then prisoner walks by

The issue is because you’re using & for the walking commands and @ for the zoom. You’re zooming in 2 seconds and the characters are walking in 3 seconds so you’re not giving your characters enough time to walk because they still have 1 second left of walking but the next commands happen after the zoom in 2 seconds.

Use & for the zoom and place the command before the walking commands and then use @ for ANDERSON walking

& zoom on 640 197 to 189% in 2
&OFFICER SMITH walks to spot 0.573 97 299 in zone 3 in 3 AND OFFICER SMITH does it while walk_neutral
@ANDERSON walks to spot 0.621 54 272 in zone 3 in 3 AND ANDERSON does it while walk_neutral

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Dara is correct. If you want to it to follow the character then the walk time needs to be the same as the pan time and you use & for pan.

For example

&pan to zone 2 in 4

@CHARACTER walks to SPOTXYZ in zone 2 in 4

I’ve modified your code again. Try it

Try this:
@OFFICER SMITH walks to spot 0.559 160 312 in zone 3 in 2 AND OFFICER SMITH is walk_neutral AND ANDERSON walks to spot 0.559 158 307 in zone 3 in 2 AND ANDERSON is walk_neutral AND ANDERSON moves to layer 4 AND OFFICER SMITH moves to layer 4

@OFFICER SMITH walks to spot 0.573 97 299 in zone 3 in 3 AND OFFICER SMITH is walk_neutral AND ANDERSON walks to spot 0.621 54 272 in zone 3 in 3 AND ANDERSON is walk_neutral
&zoom on 640 197 to 189% in 2

&YOU is idle_awkward_scratch_loop AND YOU spot 0.599 177 279 in zone 2
@zoom on 475 215 to 230% in 0.7

&pan to zone 2 in 4

@ANDERSON spot 0.727 290 249 in zone 2
@ANDERSON walks to spot 0.727 12 207 in zone 2 in 4 AND ANDERSON is walk_neutral

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@Dara.Amarie @josiej8 thank you so much! followed your advices and it worked <33
@josiej8 i tried your code and it also worked but it wasn’t the directing wasn’t in the same order as the one i had in mind so i used this instead:

&zoom on 640 197 to 189% in 2
&OFFICER SMITH moves to layer 4
&ANDERSON moves to layer 4
&OFFICER SMITH walks to spot 0.573 97 299 in zone 3 in 3 AND OFFICER SMITH does it while walk_neutral
@ANDERSON walks to spot 0.621 54 272 in zone 3 in 3 AND ANDERSON does it while walk_neutral

&zoom on 475 215 to 230% in 0.7
&pan to zone 2 in 0.7
&YOU is idle_awkward_scratch_loop
@YOU spot 0.599 177 279 in zone 2

@ANDERSON spot 0.727 290 249 in zone 2
@ANDERSON walks to spot 0.727 12 207 in zone 2 in 4 AND ANDERSON does it while walk_neutral

thank you so much for your help :two_hearts:

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