Winter - Here to Help: Advice & Questions!

You wrote ‘chanes’.

My mistake :sweat_smile:

I fixed it but when my character is put in a specific spot why does she become bigger as she exits?

When they exit, if you don’t have them exit to an offscreen spot where they’re the same size, they’ll go back to the default size. You’d have to place them in a spot offscreen where they’re the same size so the character walks off the same size and doesn’t grow.

How would I code that?

I’ve made a guide on this very issue. You’ll find the answer on number 3:

2 Likes

Awesome thank you so much.

I’m overflowing with questions I’m sorry but how do I make a character enter and walk to a spot with it’s back facing the screen in the center?

Check the same guide, number 2B.

But as a quick answer: make the character bigger, coordinate the X Axis to the center of the screen, lower the Y Axis so the character is below the screen.
Then walk the character to the position and size you want them to be when they finishing walking.

2 Likes

How do you make characters slide up

I hope it’s not too late but I’m really stuck on my directing and won’t be able to sleep otherwise.

I want to have an overlay hit a character in the face the format of my script is;

@overlay OVERLAY shifts to x y in zone x in S AND CHARACTER is slap_face_receive THEN remove overlay OVERLAY THEN CHARACTER is run_fall

I didn’t want to bore anyone with my real script so x y , character and overlay are all replaced with actual valid commands.

The problem is that with this format is that the overlay lingers even after the character has been hit.
I wanted it to hit him and then have him react and the overlay removed by then. However the slap_face_receive takes too long so I have to have the overlay shift and the slap_face_receive at the same time.
@_overlay OVERLAY shifts to x y in zone x in S AND CHARACTER is slap_face_receive THEN remove overlay OVERLAY THEN CHARACTER is run_fall

(**So I used the AND function to have it happen at the same time.) **

The problem with that is that I need to have the slap_face_receive and the remove overlay happen at the same time. But when I use the AND for all three of these commands;

@overlay OVERLAY shifts to x y in zone x in S AND CHARACTER is slap_face_receive AND remove overlay OVERLAY AND CHARACTER is run_fall

the overlay disappears.

I’d appreciate some help :blush:
Hope that wasn’t hard to understand :sweat_smile:

Spot walk them going up and then add an idle behavior
For example:

@CHAR S X Y in zone # AND CHAR does it while idle

Here’s what I got:

&overlay OVERLAY shifts to x y in zone x in S @CHARACTER starts slap_face_receive
@pause for T
@remove overlay OVERLAY
@CHARACTER is run_fall

Since the behavior takes too long, start it and then pause for as long as you want the behavior to go on/as long as you want the overlay to be there.

Okay I’ll try that thanks!

I tried and the overlay didn’t appear :sob:

It shouldnt disappear til it gets removed…

What’s the code your suing before the overlay shifts

@overlay OVERLAY shifts to 215 380 in zone 2 in 0.6 AND CHARACTER is slap_face_receive AND remove overlay FIREBALL THEN CARNELL is run_fall

This is what it looks like

OVERLAY and FIREBALL are the same overlay btw.

@overlay OVERLAY shifts to 215 380 in zone 2 in 0.6 AND CHARACTER is slap_face_receive AND remove overlay FIREBALL THEN CARNELL is run_fall

Shouldn’t it be:
@overlay FIREBALL?

I’m not advanced with overlays but why do you have OVERLAY and FIREBALL, if they’re both the same? :thinking:

My overlay is called FIREBALL but I didn’t want to confuse you so I planned to replace my scripted name with the word OVERLAY but I forgot to replace it in the second line and ended up confusing you anyways :woman_facepalming:t5: