Early access is added to newly published chapters. On each chapter that’s applied, there’s a 7 day wait that can be unlocked with gems. Between the two, this one seems more successful than skip the wait. BUT you have to watch, because if you publish multiple chapters, 7 days is applied to EVERY episode published. Generally, when I’m adding early access, I publish 2 chapters. One free, one early access. So I’ll publish the free chapter, then publish the 2nd chapter with early access enabled.
One thing of note, if you update your chapters at any time within that 7 day wait, it resets the clock. That means that if on day 6, you have to change something and republish the chapter, it resets the early access and readers have to wait 7 days from the date it’s updated.
There are pros and cons to this. Yes, readers like to binge read completed stories, but with how trending works, especially with better trending with gem choices, it’s not really beneficial to you as a writer.
When my story The Lake was in the Fairytale contest, I had 7 chapters ready to go at deadline. I published the required 3, then waited. When the winners were announced, I published 2 chapters. 1 free and one with Early Access. Five days later, I published 2 more. (Those who didn’t pay for Early Access on 4 and 5 had to wait 7 days, but once it expired, they also got 2 chapters. The one locked by early access, and the new free one). It gave me time to finish the story, and I constantly trended high. I did this, publishing every 5 days until I ran out of available Episodes, and until the story was complete. I HIGHLY recommend prewriting as many chapters as you can before publishing, but don’t publish all chapters at the same time as a complete story. Trickle them. It will help with retention, trending, and other things.
I personally like
- Gems to top off points. This doesn’t disadvantage readers that don’t spend gems but gives a bonus to those who do. If you have multiple endings, it essentially guarantees the best ending. Doesn’t mean the best ending isn’t possible without gems. It’s just a way for readers to buy a guarantee.
- Skipping minigames. I love minigames, and I’ll often add skips with max points. If the minigame contains information, you can put… skip the minigame and get all the info or skip the minigame and get all possible points.
- Choice helper. This requires double coding on you but make it where readers can spend gems to see HOW each choice impacts points. Best to do it BY Episode than for the story as a whole.
- Bonus content. This can be additional scenes that maybe you cut from the main story. Side story scenes (especially if readers like side characters). Additional outfit choices. Sneak peeks at future Episodes also works.
I wouldn’t do this, because then readers who DID get gems feel cheated. They could have gotten that bonus scene for free. It’s kinda like reading an official story, and you get the result of the gem choice even by not picking it. That makes readers less likely to pick your gem choices in the future. You have to build their trust. My readers always know that my bonus content is exclusive to them. It may reveal information that’s given later in the story, but usually 10-15 chapters later (kinda goes along with that sneak peek thing). One of my most successful gem bonus choices was to see who the killer is. In the Ink version of the story, I NEVER revealed who the killer was. I made it an expensive gem choice, but those who read the Ink version knew I never disclosed it, so they KNEW it was a big thing).
Bottom line. You want to make sure that readers are getting what they paid for.