Zooming problem in one scene

I just want a zoom in on my character when she says HELLO! and then that it stops but it does not work maybe because not direct there is an other scene and i can’t write in the other scene zoom stop. But it has to go like this too or not just the hello and then stop:

this is the script:

INT. ISOLEERCEL BED LINKS- DAY

&SUSAN spot 1.209 271 75 AND SUSAN faces left
@SUSAN is yawn_bored
@SUSAN is talk_afraid
SUSAN (talk_mindblown)
Oh my god! What will they bring me? I am hungry!

    SUSAN (idle_exhausted)
(I need to knock on the door!!!)

@pause for 2

    SUSAN (talk_angry)
I want food and please not in that stupid plastic!

    SUSAN (talk_call_out)
HELLO!?

@pause for a beat
SUSAN (talk_angry_accuse)
I AM HUNGRY…HELLO…? IS SOMEONE THERE?

@pause for a beat

&WENDY enters from left to spot 1.211 115 74 AND WENDY faces right AND WENDY is walk_neutral_offset_hold_cupcake

    WENDY

What do you mean? Like does the scene not carry on?

the scene stays in zoom and that is not what i want just those words Hello.

1 Like

You haven’t got any zooming commands?

you need to add zooming commands for it to zoom :slight_smile:

if you want to zoom on your character when she says hello, type in the command before she says it
@zoom on SUSAN to % in #
then type in @zoom reset after to reset your zoom…
if you restart the scene after the line @zoom reset takes place the zoom won’t stay there.

i don’t really understand your problem but i hope this helps.

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Does % in # i really don’t onderstand.

% means how much percent you want to zoom in. I reccomend 200%-300% but if you want to go REALLL in then do 400% lol

and the # means how many seconds you want the zoom to take.

for example: @zoom on BOBBY to 300% in 2
you can also start it like this: &zoom on BOBBY to 300% in 2

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I have a problem sorta like this;
I zoomed in one scene, but in the next I didnt have any zooms and it was zoomed. This has happened in multiple scenes and I dont know why. Heres one of the scenes;

EXT. CITY HIGHWAY LOOP - DAY
@EMERY stands screen center AND EMERY faces right AND EMERY starts walk_neutral_loop
@EMERY spot 1.280 152 -63
@zoom on 148 409 to 140% in 0
EMERY
(Background check!)
(I’m hilarious.)
@EMERY is sip_cup_neutral_loop
EMERY
(Anyways, Trickson doesn’t start for a while.)
(4 months to be exact. It starts later than most schools.)
(I wanted to move away as soon as highschool was over.)
(And tomorrow is that day.)
(They better have coffee there.)
(I will literally die without it.)
@transition fade out
@remove Coffee Cup To Go from EMERY

Thats the scene that i zoomed in.

INT. ISLAND BEDROOM - DAY
@EMERY spot 1.280 69 2
@EMERY changes into backpack_
@EMERY stands screen center in zone 2 AND EMERY is listen_phone_sigh
@cut to zone 2
EMERY (talk_phone_surprised_loop)
Wait, what!?
I have to go to college tonight??
@EMERY is listen_phone_confused
@pause for a beat
EMERY (talk_phone_neutral_loop)
I get that you are having your first date tonight since dad die-
@EMERY is listen_phone_sigh
EMERY (talk_phone_angry_loop)
Okay fine. You win.
@EMERY is hangup_phone_angry
EMERY (talk_think_neutral)
Okay now this is creepy.
I swear Is it raining at your house song is Is it raining at your Hibachi.
@pause for a beat
EMERY (talk_exhausted)
Ugh.
This is Bul-
EMERY (talk_startled_neutral)
WAIT! No don-
@transition fade out

Thats the scene right after the one before, but its still zoomed.

Did you write:

@zoom reset

for the next scene?

A zoom will carry over until you write a new zoom command (with diff numbers) or reset it by writing what I wrote above.

1 Like

Ohhhhhh. Omg thank you so much!!! :))))

No problem :blob_sun: :heart:

One more question; I want the zoom to already be there when the scene splits. Heres the coding so itll make more sense;

EXT. KC CAFE - DAY
@cut to zone 2
@AA stands upscreen left
@AA is react_sit_confused
@AA spot 0.528 46 420
@zoom on 334 420 to 536% in 0
AA
(Did she just do dat?)
INT. CAFE- DAY with COUNTER SIMPLE at layer 2
@RANDOM WORKER spot 1.280 173 38 in zone 2 at layer -1
@EMERY stands screen left AND EMERY faces right
@EMERY spot 1.238 55 8 in zone 2 at layer 4
@zoom on 320 547 to 125% in 0
@cut to zone 2
@RANDOM WORKER is idle_awkward_uneasy_loop AND EMERY is idle_awkward_scratch_loop
EMERY (talk_sheepish_rubneck)
Uh, I-I didn’t mean you.
Heh.
Sorry.
EMERY (talk_sheepish_rubneck)
I was…Uh… Narrating.

shes AA. Then;

EXT. KC CAFE - DAY
@cut to zone 2
@AA stands upscreen left
@AA is idle_sit_neutral_loop
@AA spot 0.528 46 420
@zoom on 334 420 to 536% in 0
AA
(Dat girl has some serious issues.)

It cuts back into her again, but it shows her full body and then zooms.
If you get what I mean,

So this is the order I prefer (just an example):

INT. BACKGROUND

&cut to zone #

&zoom on X Y to % in 0

&CHAR spot % X Y AND CHAR faces left/right AND CHAR is animation

EXT. KC CAFE - DAY
@cut to zone 2
@zoom on 334 420 to 536% in 0
@AA spot 0.528 46 420 AND AA faces left AND AA is idle_sit_neutral_loop

Like this?

Ohhhhhhh. Thats so smart. Thx. :)))))))))))))))))))))))))))))))))))))))))))))))))))))

Omg, sry. Last question. So i want my MC to stand in zone 2 screen center. But anyway I do the code, she always stands in zone 1;

INT. ISLAND BEDROOM - DAY
@zoom reset
@EMERY changes into backpack_
@EMERY stands screen center in zone 2
@EMERY is listen_phone_sigh
@EMERY spot 1.280 57 2
@pan to zone 2

I am not sure why you first spot her with the instruction “screen center” and then you use spot directing - but you forgot to add the zone to the spot directing, therefore, she is in zone 1

@EMERY spot 1.280 57 2 in zone 2

What Farah said :+1: You placed her two times in the scene (it uses the recent command) when you only need to place her once, and in the recent one you didn’t specify the zone (if a zone isn’t mentioned, it’s automatically in zone 1)

Ohhhh. Ok. Thx. This is the first time I’m using spot and zoom. I never used it in my other story.