Sometimes my zooms don’t go directly to where they should be but “curve” on their way there… It’s really bad for close-ups and such. Is there any way to prevent that? Thanks in advance!
The only times your zooms won’t curve:
- You keep the coordinates the same but change the percentage
- You keep the percentage is the same but change coordinates
I wish this was something we could control, an extension to the zoom command. Oh well, I think I’ll suggest that. Thank you so much for the quick and helpful response!
This is what I do. I figure out where i want the zoom first and change the % to 100, I’ll use random numbers as an example.
@zoom on 500 300 to 100% in 0
Since it’s at 100% your screen will not change but when you zoom in next it shouldn’t curve anymore. Then do the zoom you want next.
@zoom on 500 300 to 200% in 5
My problem is that sometimes I wanna move from one zoom to the other. I also sometimes use zooms when a character stands in a place that is half in one zone and half in the other- if the zoom is 100% no matter what x parameter I’ll put it won’t budge. So I zoom on something like 105% and use a really high number. In such cases, the zoom will curve
Imagine putting 2 boxes together. Put a toy next to a box wall and try with your camera to take s shoot with zoom. You can’t do that, because there’s a wall from the box same is with zones