Dara's Character Customization Templates (INK & Limelight)

Hi Dara! Can you make LL female, no hair colours and eyes colours please? [Limited Customization Templates]

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All Limelight templates have been updated!

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HELP NEEDED PEEPS!!
So I used @Dara.Amarie new clothing game template (just 3 outfits instead of 10) However, it is saying there’s an error at the end where the else line is
Can anyone explain why? TIA The script is below


CHARACTER MIRROR REFLECTION DRESSING GAME {

EXT. BLUE - DAY with LEFT_ARROW to 0.33 132 305 at layer 10 with RIGHT_ARROW to 0.33 274 305 at layer 10
&overlay ARROW_LEFT opacity 0 in 0 and overlay RIGHT_ARROW opacity 0 in 0 and overlay FLOOR_MIRROR create and overlay FLOOR_MIRROR opacity 1 and overlay FLOOR_MIRROR scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR shifts to 0 0 in zone 1 in 0 and overlay FLOOR_MIRROR to layer 5 and overlay FLOOR_MIRROR_2 create from FLOOR_MIRROR and overlay FLOOR_MIRROR_2 opacity 1 and overlay FLOOR_MIRROR_2 scales to 1.0 1.0 in 0 and overlay FLOOR_MIRROR_2 shifts to 144 0 in zone 1 in 0 and overlay FLOOR_MIRROR_2 to layer -1
@remove Tray Dome Silver from PEARL
@zoom reset and cut to zone 1
@MIRRORTWIN becomes PEARL
&PEARL spot 1.056 -160 152 in zone 1 at layer 8 and PEARL faces right and PEARL is idle and MIRRORTWIN spot 0.965 480 198 in zone 1 at layer 2 and MIRRORTWIN faces left and MIRRORTWIN is idle
@PEARL walks to spot 1.056 85 152 in 1.5 and MIRRORTWIN walks to spot 0.965 220 198 in 1.5
@PEARL is idle and MIRRORTWIN is idle
&overlay EFFECT DIM 60 create and overlay EFFECT DIM 60 opacity 1 in 0 and overlay EFFECT DIM 60 to layer 9
&overlay LEFT_ARROW opacity 1 in 0 and overlay ARROW_RIGHT opacity 1 in 0
@speechbubble is 160 230 to 120% with tail_top_left
NARRATOR
|bold,color:plum|Tap on the left and right arrows to view the next outfit.
&overlay EFFECT DIM 60 to layer 12 and MIRRORTWIN moves to layer 14
&overlay LEFT_ARROW opacity 0.75 in 0 and overlay RIGHT_ARROW opacity 0.75 in 0
&overlay MIRROR_STAND create and overlay MIRROR_STAND opacity 1 in 0 and overlay MIRROR_STAND scales to 1 1 in 0 and overlay MIRROR_STAND to layer 15
NARRATOR
|bold,color:royalblue|Tap on the mirror when you have chosen which outfit you want to change into.
&MIRRORTWIN moves to layer 2 and overlay EFFECT DIM 60 clear and overlay MIRROR_STAND clear
&PEARL is think_rubchin and MIRRORTWIN is think_rubchin
NARRATOR
|bold|What do you want Pearl to wear?
&overlay MIRROR_STAND_BUTTON create and overlay MIRROR_STAND_BUTTON to layer 15 and overlay MIRROR_STAND_BUTTON opacity 0 in 0 and overlay MIRROR_STAND_BUTTON shifts to 175 46 in 0 and overlay MIRROR_STAND_BUTTON scales to 1.0 1.0 in 0

label start_outfit
&overlay RIGHT_ARROW opacity 1 in 0.3 and overlay LEFT_ARROW opacity 1 in 0.3
@speechbubble reset
@PEARL starts idle and MIRRORTWIN starts idle
@MIRRORTWIN changes into PEARL_Food Joint Job
tappable
“MIRROR_sTAND_BUTTON” {
&overlay RIGHT_ARROW opacity 0 in 0.3 and overlay LEFT_ARROW opacity 0 in 0.3
@MIRRORTWIN =0
@speechbubble is 170 320 to 90% with tail_top_left
&MIRRORTWIN is talk_think_neutral
PEARL (talk_think_neutral)
What shall I wear for my birthday night with Andy?
goto start_outfit
} “RIGHT_ARROW” {
goto outfit_1
} “LEFT_ARROW” {
goto outfit_3
}

label outfit_1
&overlay RIGHT_ARROW opacity 1 in 0.3 and overlay LEFT_ARROW opacity 1 in 0.3
@PEARL starts idle and MIRRORTWIN starts idle
@MIRRORTWIN changes into PEARL_Meal 1
@PEARL changes into PEARL_Meal 1
tappable
“MIRROR_STAND_BUTTON” {
@MIRRORTWIN =1
&overlay RIGHT_ARROW opacity 0 in 0.3 and overlay LEFT_ARROW opacity 0 in 0.3
@PEARL becomes MIRRORTWIN
@pause for 0.5
goto END_outfit
} “RIGHT_ARROW” {
goto outfit_2
} “LEFT_ARROW” {
goto start_outfit
}

label outfit_2
&overlay RIGHT_ARROW opacity 1 in 0.3 and overlay LEFT_ARROW opacity 1 in 0.3
@PEARL starts idle and MIRRORTWIN starts idle
@MIRRORTWIN changes into PEARL_Meal 2
@PEARL changes into PEARL_Meal 2
tappable
“MIRROR_STAND_BUTTON” {
@MIRRORTWIN =2
&overlay RIGHT_ARROW opacity 0 in 0.3 and overlay LEFT_ARROW opacity 0 in 0.3
@PEARL becomes MIRRORTWIN
@pause for 0.5
goto END_outfit
} “RIGHT_ARROW” {
goto outfit_3
} “LEFT_ARROW” {
goto outfit_1
}

label outfit_3
&overlay RIGHT_ARROW opacity 1 in 0.3 and overlay LEFT_ARROW opacity 1 in 0.3
@PEARL starts idle and MIRRORTWIN starts idle
@MIRRORTWIN changes into PEARL_Meal 3
@PEARL changes into PEARL_Meal 3
tappable
“MIRROR_STAND_BUTTON” {
@MIRRORTWIN =3
&overlay RIGHT_ARROW opacity 0 in 0.3 and overlay LEFT_ARROW opacity 0 in 0.3
@PEARL becomes MIRRORTWIN
@pause for 0.5
goto END_outfit
} “RIGHT_ARROW” {
goto outfit_1
} “LEFT_ARROW” {
goto outfit_2
}

label END_outfit
@PEARL starts idle_shiftweight_neutral_loop and MIRRORTWIN starts idle_shiftweight_neutral_loop
@zoom on 48 0 to 300% in 0.4 THEN pause for 0.5 THEN zoom on 41 440 to 300% in 3 THEN pause for 1 THEN zoom on 41 440 to 100% in 0.4 THEN PEARL is blush_shy and MIRRORTWIN is blush_shy
NARRATOR
|bold|Looking good! Is this outfit your final decision?
choice
“Definitely!” {
readerMessage Credit for Dressing Game Template goes to |color:navy, italic|@dara.amarie.ep |color:black|Check her out on Instagram
@PEARL is flirt_liftchin_receive_shy and MIRRORTWIN is flirt_liftchin_receive_shy
@pause for 1
} “Nope! Let’s go back, please!” {
@PEARL changes into PEARL_Food Joint Job
if (MIRRORTWIN = 1) {
goto outfit_1
} elif (MIRRORTWIN = 2) {
goto outfit_2
} else (MIRRORTWIN = 3) {
goto outfit_3
}

Should be elif

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choice
“Definitely!” {
readerMessage Credit for Dressing Template goes to |color:navy, italic|@dara.amarie.ep
@PEARL is flirt_liftchin_receive_shy AND MIRRORTWIN is flirt_liftchin_receive_shy
} “Nope! Let me try again” {
@PEARL changes into PEARL_Food Joint Job
if (MIRRORTWIN = 1) {
goto outfit_1
} elif (MIRRORTWIN = 2) {
goto outfit_2
} elif (MIRRORTWIN = 3) {
goto outfit_3
}

Where it has the line is now showing it now says “there is a { that does not have a matching }”

You need 1 more end bracket at the end

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Brill nearly there haha
Only now it’s saying ‘No character with name MIRRORTWIN exists’
Do I have to create another character?

Yes

Is there a way to make it look the same as the main character?

It’s already in the template.

I get it now, thank you :slight_smile:

Bump!

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Everything worked good for me but I have one question
How do I continue what the reader chose into the next chapter?
Will It already continue or not?
Does that make since?

Hey there, the character will stay customized for your entire story. You don’t need to do anything else to make sure they stay that way. Just keep in mind that the web previewer does not remember things from previous episodes, but if you test your story in the app you will see that the character will stay the way you customized them.

I have a question. I’m making a story where two customizable characters switch bodies, and I want to make duplicates of them with each other’s name, and I know how to make them “become” one another. But for one of the characters the reader can input her name, and I don’t know how to make the new version of her who looks like the other girl have the same name the reader could put in. Is there any way to do this? Or should I just make the existing characters become one another?

Thank you, but how do I get the browser to remember what the reader chose?
Sorry If I sound stupid

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I’ll try to answer this. Once the character is customized, it automatically stays. You don’t have to do anything. I’m sorry if I didn’t really get the idea you questioned, my bad if I didn’t understand it clearly. And no, this is an understandable question, and you don’t sound stupid.

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Okay thank you so much!

Just make the display name of the duplicate character the same display name as the main character.

Will that work for a name the reader chooses?