Help needed with choice!

choice (going_or_not)
“Go after him” {
BROOKE (disappointed)
(I need to go after him.)
}
“Don’t.” {
BROOKE (arms_crossed)
(He should suffer, why should I be the one?
}

if (going_or_not is “Go after him”) {
&BROOKE walks to spot 1.576 447 -160 in 2 and BROOKE is run_athletic
NARRATOR (BROOKE)
Blah blah blah
}
} else {
@BROOKE is think
}

idk what’s wrong with this help!

you forgot to close the brackets at the second thought bubble

1 Like

change the &BROOKE into @BROOKE? if this doesn’t work what is the error saying

You didn’t close it :slight_smile:

1 Like

Hello:)
I am very new to creating stories and have no idea what I’m doing. I have tried everything, but I keep coming back to the same problem. Whenever I try to add an animation to my character it keeps flagging errors and they won’t work. It said “they don’t exist”, but Its in the animation listings… So confused.

Someone please help. Much appreciated in advance!

are you using the right style for the animation listings?

i did just that but THE ERROR is with the choice

You need to put the } and the “Don’t” { on the same line

It’s not a necessity, it should work.

Hello, thanks for replying. I think so, it was on the right side under the characters name?

it doesn’t exist inside of the animation catalog for both INK and LL style

choice (going_or_not)
“Go after him” {
BROOKE (disappointed)
(I need to go after him.)
}
“Don’t.” {
}
BROOKE (arms_crossed)
(He should suffer, why should I be the one?)

if (going_or_not is “Go after him”) {
@BROOKE walks to spot 1.576 447 -160 in 2 and BROOKE is run_athletic
NARRATOR (BROOKE)
You knpw how you love someone unconditionally.
That you would do anything for them.
Well I can say I’d do anything for Christopher.
}

} else {
@BROOKE is think
}

i did this, but it still won’t work the error (means the cross box) is appearing on the else thing

Sorry, i mean the Library. it appears with all my characters names and then underneath all the animations, but then when i use them, i get errors

remove one of the curvy brackets

2 Likes

this code works for me
choice (going_or_not)
“Go after him” {
BROOKE (disappointed)
(I need to go after him.)
}
“Don’t.” {
BROOKE (arms_crossed)
(He should suffer, why should I be the one?)
}

if (going_or_not is “Go after him”) {
&BROOKE walks to spot 1.576 447 -160 in 2 and BROOKE is run_athletic
NARRATOR (BROOKE)
Blah blah blah
}
else {
@BROOKE is think
}

1 Like

ty, it worked!

1 Like

No problem :relaxed: Glad I could help!

1 Like

@Jeremy close this topic I got the help!

1 Like

Hooray for help! Closed :slight_smile: