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Like, all the choices I have? Sure:

label dressing_game_1

    EMERSYN (think_rubchin)
(So what should I wear today?)

choice
“Standard and cute” {}
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_1
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(Covers all the bases.)
(This'll be good for the digging I have to do.)
(Is this my look for work?)

choice
“I’m ready.” {
gain standard_and_cute
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1

}
“Light and fitting” {}
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_2
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(It can get pretty warm down in Southern California.)
(This should keep me cool for the day.)
(Is this my look for work?)

choice
“I’m ready.” {
gain light_and_fitting
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1

}
“Prepared and presentable” {}
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_3
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(If anything happens, I know I'll be good.)
(My job can get kind of messy, and this will keep me from being stained or spilled on.)
(Is this my look for work?)

choice
“I’m ready.” {
gain prepared_and_presentable
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1

}
“Simple and pretty” {}
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_4
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(This gives me room to move.)
(I have to be moving around a lot, tending to plants and scooping soil.)
(Is this my look for today?)

choice
“I’m ready.” {
gain simple_and_pretty
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1
}

It’s kind of long, sorry. I’m a bit of a long-winded writer sometimes.

label dressing_game_1

    EMERSYN (think_rubchin)
(So what should I wear today?)

choice
“Standard and cute” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_1
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(Covers all the bases.)
(This'll be good for the digging I have to do.)
(Is this my look for work?)

choice
“I’m ready.” {
gain standard_and_cute
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1
}

}“Light and fitting” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_2
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(It can get pretty warm down in Southern California.)
(This should keep me cool for the day.)
(Is this my look for work?)

choice
“I’m ready.” {
gain light_and_fitting
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1
}
}“Prepared and presentable” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_3
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(If anything happens, I know I'll be good.)
(My job can get kind of messy, and this will keep me from being stained or spilled on.)
(Is this my look for work?)

choice
“I’m ready.”{
gain prepared_and_presentable
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1
}
}“Simple and pretty” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_4
@EMERSYN walks to screen center in zone 2

    EMERSYN (think_rubchin)
(This gives me room to move.)
(I have to be moving around a lot, tending to plants and scooping soil.)
(Is this my look for today?)

choice
“I’m ready.” {
gain simple_and_pretty
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1
}
}

Put your idea in Art and Feature Suggestion section :slight_smile:

use rear animation

1 Like

I took this and copy-pasted it into my story. Three of the choices showed up at the same time, but one of them still showed up next to the “I’m ready” and “No, let’s try something else” options.

are you sure you didn’t change anything? Because it should work. Check these templates:

@cut to zone 2

@EMERSYN stands screen center

label dressing_game_1

EMERSYN (think_rubchin)

(So what should I wear today?)
choice
“Standard and cute” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_1
@EMERSYN walks to screen center in zone 2

EMERSYN (think_rubchin)

(Covers all the bases.)
(This’ll be good for the digging I have to do.)
(Is this my look for work?)
choice
“I’m ready.” {
gain standard_and_cute
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1

}

}
“Light and fitting” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_2
@EMERSYN walks to screen center in zone 2

EMERSYN (think_rubchin)

(It can get pretty warm down in Southern California.)
(This should keep me cool for the day.)
(Is this my look for work?)
choice
“I’m ready.” {
gain light_and_fitting
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1

}

}
“Prepared and presentable” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_3
@EMERSYN walks to screen center in zone 2

EMERSYN (think_rubchin)

(If anything happens, I know I’ll be good.)
(My job can get kind of messy, and this will keep me from being stained or spilled on.)
(Is this my look for work?)
choice
“I’m ready.” {
gain prepared_and_presentable
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1

}

}
“Simple and pretty” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into EMERSYN_work_4
@EMERSYN walks to screen center in zone 2

EMERSYN (think_rubchin)

(This gives me room to move.)
(I have to be moving around a lot, tending to plants and scooping soil.)
(Is this my look for today?)
choice
“I’m ready.” {
gain simple_and_pretty
}
“No, let’s try something else.” {
@EMERSYN walks to screen center in zone 3
@EMERSYN changes into BATH_1
@EMERSYN walks to screen center in zone 2
goto dressing_game_1
}

}

try this.

the first two lines of code may not have to be added. idk

I tried but the character is facing weird:

Picture

try faces left

1 Like

It worked! Thank you :blush:. You’re always such a big help when it comes to my dumb questions when it comes to coding :smile:

No problem! :smiley: and have a look at this:

Character facing rear left:

Command:

@CHARACTER faces right AND CHARACTER is idle_rear

Character facing rear right:

Command:

@CHARACTER faces left AND CHARACTER is idle_rear

1 Like

Thank you! I will definitely be using this😂

It started working. Thank you! :smile:

No problem :grin:

That’s actually a brilliant idea. Thanks :blush:

But what kind of situation could you put them in for that? Like how would the MC realize that the other character forgets someone each time they try to make the character with amnesia remember? @maya8447

Hello! I’m writing a story and I wanted to make it so the reader can choose the name of the MC and her love interest!

I know there is a way I just don’t know how! I’ve also seen that when the character is talking, instead of it saying ‘YOU’ it says the name I picked! How can I do that?

Thank you!

In your script write:

NARR
What’s you name?

input What is your name? | What is your name? | Done (YOU)

NARR
Cool, nice to meet you [YOU]!

And that’s all ^^

Ok thank you! But i was also wondering that when someone talks, instead of it saying ‘YOU’ it says the name i picked! Do you I just need to do @YOU and it will show the name?