There is a thread to share templates here: Post your script templates here! Official script template sharing thread
And @missg_episode , read this to understand how labels and gotos work:
Labels and gotos
Essentially, a label is when you basically “name” part of the script and mark it out. Then, later on you can use a goto and this will allow you to return to the label you set up earlier, because the Script Writer then recognises that you “named” this part of the script earlier. It’s easier for me to show you what I mean. Let’s say we’re doing a choice scene.
choice
“Go to the park!”{
}”Go to the swimming pool!”{
}
That looks simple enough. But then, how would you be able to let the reader go to the scene of their choice? If it’s only a short scene, you could add the scene into the choice branch. But then, you can’t have labels and dressing games in a choice. So, you could use labels and gotos:
choice
“Go to the park!”{
goto park_play
}”Go to the swimming pool!”{
goto pool_play
}
After using the goto command, you would then underneath the choice have to have this:
label park_play
#your scene and dialogue here, however long you want the scene to be
goto end_play
label pool_play
#your scene and dialogue here, however long you want the scene to be
goto end_play
After using this code, you would then need to create a label end_play then underneath continue writing your story (this is where the two activities would merge to after the scene has been completed). It looks a bit confusing, but then if you follow the labels and gotos you should be able to make sense of what the reader will see if they select option A or option B. It’s a bit tricky to explain, but just try some experimenting!
A goto leads to a label (it goes to it) and your goto needs to share the same name as the label. You can have multiple gotos leading to a label, but only one label that shares a name with goto(s) in your episode. Example= goto girl_sparkles would lead to label girl_sparkles
2 Likes