Hello Episode Authors!
We’re excited to announce the following features are now LIVE on episodeinteractive.com :
Overlay Rotation Tool with updated spot directing menu
- The spot directing menu in the previewer has a refreshed layout!
- “Modes” are on the left side
- Layering tools are now in “Move” mode
- Characters support Move & Scale modes
- “Flip Char” has been moved from the right side menu to the left side menu
- Overlays can now be adjusted with a suite of new tools and modes! You can now do the following with overlays after clicking on the “Change Overlay” button:
- Rotate mode
- drag to adjust rotation value
- reset & adjust rotation in 90 degree increments
- Scale mode
- (same as before) drag to adjust scale
- flip across X & Y axes
- Anchoring mode
- drag to adjust the overlay around the anchor point (black and white square)
- adjust the anchor point in 0.1 increments and between fixed positions
- Opacity mode
- drag to adjust opacity between 0 and 1
- reset & adjust opacity in 0.1 increments
- Move mode
- (same as before) drag to adjust position
- layering buttons relocated here
- Rotate mode
- While dragging with these tools, other elements of the HUD will dim to reveal more of your scene
Shorter Overlay Command - ovl
- You can now use “@ovl” where you would’ve used “@overlay” (the same applies with “&”)
- You can also use it with AND like the following:
@ovl INT. OFFICE SUPPLY CLOSET BOXES shifts to 100 100 AND ovl INT. OFFICE SUPPLY CLOSET BOXES scales to 2.0 2.0
Variables: SET command
- String variables can be used with SET command! These can be displayed in dialogue with replaceables. For example:
set my_favorite tuna fish
NARR
How is the [my_favorite] on toast?
- Explanation: the string “tuna fish” is stored into the variable “my_favorite” and you can use brackets around that variable name to have it appear in your dialogue
Outfit Editor: Generic Female → Female plus outfit convertor
- To assist with Female plus branching, you can now create Female plus outfits from a saved Generic Female’s outfit by creating a new Female plus outfit name and clicking the “Convert to Plus” button.
- A new Female plus outfit will be generated and saved with clothing asset that is usable by both Generic Female and Female plus characters.
- A pop-up will notify you if there is no available matching Female plus clothing asset.
- A pop-up will notify you if there is no available matching Female plus clothing asset.
Outfit Editor: Filtering shared clothing
- With the outfit editor, you can now filter and see what clothes are shared with the current character you’re editing.
- The red box shows the current character type you are dressing. The blue box allows you to filter which clothes are shared with another character type.
Looping Backgrounds via Donacode
- You can now have any background loop on screen via Donacode! All you do is specify a loop speed as the last part of your background (after any overlays). Examples:
- Without overlay
EXT. ABBEY GARDEN - DAY with loop speed 320
- With un-moving overlay
EXT. ABBEY GARDEN - DAY with BANISTER SIMPLE with loop speed 320
- With negative loop speed and un-moving overlay
EXT. ABBEY GARDEN - DAY with BANISTER SIMPLE with loop speed -1000
- With an overlay that moves along with the background
EXT. ABBEY GARDEN - DAY with loop speed 320
&overlay DUST CLOUD WHITE create
&overlay DUST CLOUD WHITE shifts to 480 240
&overlay DUST CLOUD WHITE scales to 1.0 1.0
&overlay DUST CLOUD WHITE rotates 0 anchor point 0.5 0.5
&overlay DUST CLOUD WHITE to layer 1
&overlay DUST CLOUD WHITE opacity 1
&overlay DUST CLOUD WHITE shifts to 480 240 in 0 THEN overlay DUST CLOUD WHITE shifts to -160 240 in 2 loop INFINITE times
- Explanation: We have the background moving at 320 units per second; the overlay is moving a distance of 640 units in two seconds to match.
- Without overlay
- This works with your custom backgrounds as well!
Solid Color Backgrounds via Donacode
- If you’d like a solid color background for a scene, you can now do that in Donacode! Examples:
COL. #ffc0cb
- for a pink background
COL. #00ffff
- for a cyan background
- We think of “COL.” as “Color-based scene”, similar to “INT.” and “EXT.” for interior and exterior scenes
- You can use the color picker in the Transitions section of the Library to pick the hexadecimal code.
Transition previews
- You can now preview transitions in the Transitions section of the “Library” by clicking on the eye icon